Life is hard, but animation is harder.

Hello gentle readers. It’s been over a month since I last wrote in this blog, and I felt that I should share with you what has been preoccupying my time. As some of you may know, I’ve been working in the medium of stop-motion animation these past few months. Animation has a tendency to devour time like a hungry little baby, and my new animation is a greedy baby, indeed. Now, before I get too ahead of myself, allow me to backtrack a bit.

Back in October, I lamented over the large amount of time and effort required to properly prepare a media artist grant application. I wrote that “[the grant application] is a long, tedious, and painful process that I submit to only grudgingly.” However, as the old axiom goes “you get out of life what you put in”, and this past exercise in painful tedium was no exception to this rule. I received both media artist grants to which I applied. There’s a reason why old axioms are old: they’re generally true.

Above is a “quick & dirty” test I worked on today for one of my new paper puppets. And by “quick”, I mean that it took me several hours to produce those 7 seconds. This is a rough, and by no means a finished work. Lots of pop and flicker in the lights. There is no audio.

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