The Nutshell Studies of Unexplained Death

Dollhouse enthusiasts are frequently known for their slavish devotion to detail. Countless hours will be spent in replicating a miniature world, whether idealized or dystopian, in exacting detail. The nineteen dollhouse rooms created by Frances Glessner Lee, however, take this attention to detail to startling — and brilliantly macabre — heights.

Frances Glessner Lee was a Chicago heiress with a curious obsession. During the 1940’s, Lee was a volunteer police officer with a honorary captain’s rank, and she possessed a passion for forensic science. At her New Hampshire estate, she installed a workshop to fashion crime scene dioramas, which she dubbed her “Nutshells”. These dollhouse-sized rooms were designed as classroom tools to instruct detectives in crime scene investigation. Lee founded Harvard’s department of legal medicine, the first program in the nation for forensic pathology.

According to a New York Times article on Lee, the Nutshells now reside in the office of the Maryland state examiner in Baltimore, where they are still used in seminars. Each diorama is packed with small-scale clues such as blood-splatters, a pillowcase smeared with lipstick, and a bullet embedded in a wall.

Corinne May Botz published a book of photographs entitled The Nutshell Studies of Unexplained Death, that beautifully capture the details of Lee’s crime scene “nutshells”. Below are some images from Botz’s book.

The Haunted Dollhouse, revisited.

Back in July of 2010, I wrote a blog post entitled The Haunted Dollhouse in which I briefly discussed this interesting and unconventional approach to the miniature house. Created by artists and hobbyists alike, the haunted dollhouse can range greatly from the kitschy, Halloween-themed miniature festooned with cotton-batting cobwebs and tiny jack o’ lanterns, to epic, post-apocalyptic landscapes created in miniature scale by a team of artists. Now, before I venture further in my discussion, I should define my use of the word dollhouse and explain that I’m employing it in the broadest possible sense. While the spooky Halloween-themed dollhouse can be more readily defined as a house, the post-apocalyptic landscape — while still miniature in scale — is less traditionally identifiable as such. Both, however, are miniatures that share a common link to the uncanny (see below).

So, with semantics out of the way, let’s continue with a quote taken from my earlier post on the dollhouse that links our enjoyment of the miniature with the experience of the uncanny:

There’s something inherently unnerving about a dollhouse. While we can easily admire and delight in its minuscule detail, this admiration is frequently accompanied by a sense of unease. This simultaneous intermingling of delight-with-unease is a manifestation of the uncanny — a sensation of anxiety experienced when one encounters “something familiar, yet foreign.” The dollhouse, with its miniaturized approximation of reality, recalls the familiar domestic setting of the home. At the same time, it falls short of appearing truly real. It’s the tension that exists within this disconnect — the miniature’s approximation of scaled-down reality with its inevitable failure — that contributes to our experience of the uncanny.

To reiterate, the uncanny is a sense of discomfort within the familiar setting of the home. I would argue that since the dollhouse is already imbued with an element of the uncanny, it’s not a far stretch to imagine and reconfigure the miniature as a nightmarish, dystopic space. This may have been the thought-process behind the Apocalyptic Manhattan (in an Apartment) project created by Swedish artist Magnus Johannson and his team when they designed and constructed the fifty miniature buildings of their mangled landscape. This extraordinarily-detailed, post-apocalyptic Manhattan was later featured in a Swedish music video in which the band members stomp through the model in Godzilla-like fashion.

A post-apocalyptic Manhattan, as envisioned by two artists from Sweden.

A post-apocalyptic Manhattan, as envisioned by two artists from Sweden.

My favourite artist working in miniature, however, remains American photographer and diorama-artist Lori Nix. Blending a canny mixture of black humour with dread, she creates such varied post-apocalyptic miniature scenes as a burnt-out, long-abandoned beauty parlor, a subway car that has been gradually reclaimed by the surrounding sandy beach, and the interior of an empty mall which has been invaded by flora. Through her constructed dioramas, Nix “…imagines a human-less world where Mother Nature has reclaimed our cities.” (source).

"Beauty Shop" by Lori Nix.

“Beauty Shop” by Lori Nix. 18″x12″x33″

"Mall" by Lori Dix, 92"x42"x100".

“Mall” by Lori Dix, 92″x42″x100″.

Preface & Chapter One: A Sense of Nostalgia

For many years, I was satisfied by the simple act of drawing. While a number of my colleagues relied on computer software or other technologies to produce their art, I rejoiced in the analog. Aided by a pencil and a facility for drawing, I was limited only by my imagination when creating fantastical worlds between the borders of my paper. And then, one day, I wondered how my fantastical worlds would appear were they freed from their paper borders and delivered into our three-dimensional world.

Tatebanko is the Japanese art of creating dioramas and scenic perspectives from paper. It was popular and widely admired from the 17th century to the early 20th century.

The desire to see my drawings projected into space began, nearly two years ago, with a moment of pure serendipity. While checking my email, an advertisement for an ‘arts & crafts’ store landed in my inbox that offered Japanese paper dioramas for sale. These paper dioramas – known as tatebanko in their native land – are small boxes containing flat, printed paper elements that are folded and glued into miniature tableaux. I grew instantly curious. The shallow relief of the tatebanko provided the perfect stage upon which to mount my drawings and project them into space. As an artist who also works in print media, I could use printmaking techniques to generate multiples that could be cut out, folded and glued. I decided that the box diorama was an obvious next step in the evolution of my hitherto two-dimensional art practice, enabling me to consider space and volume with relative ease.

In the months that followed my virtual encounter with the tatebanko boxes, my project grew in both size and scope. My initial concept of a box diorama expanded into the much larger and more complex construction of a dollhouse, a toy fondly remembered from my childhood. Revisiting the dollhouse in adulthood, myself a parent, has proven a psychologically rich and poignant exercise. In stark contrast to the innocuous role-playing of childhood – when one could ‘play Mommy’ – as an actual parent, the actions I take have real life consequences. This simple fact can, at times, be the cause of anxiety. Additionally, while the household provides a peaceful refuge from the hectic pace of the outside world, the daily negotiations between career aspirations and familial responsibilities simultaneously render the house a site of friction and conflict. An exploration of the conflicts that arise from these competing interests was, in part, the impetus behind my dollhouse project.

Domestic conflict aside, the physical construction of the dollhouse presented the greatest degree of friction and conflict during its creation. Not being a sculptor or an individual with any discernible building skills, working with three-dimensional materials proved a challenging and, at times, frustrating process. However, rather than enlist the aid of someone more technically proficient, I was stubbornly determined to construct the dollhouse myself. Although this aspect of the project offered the steepest learning curve, it also proved surprisingly rewarding to begin to understand and address the special demands of my chosen building materials. Whereas at the start of this project, I viewed the dollhouse solely as a devise for the display of my drawings, by its conclusion, I gave equal consideration to the dollhouse as an object unto itself. This newly found appreciation for sculptural space was, for me, the most pivotal and profound moment of the creative process.

Yet another surprising discovery was the quality of play I found in working with the cut out lithographs. Having printed multiples of the same drawing meant that I was able to explore different arrangements of the same graphic elements. With my drawings freed from the static plane of the paper, I could experiment with composition, contextualizing and re-contextualizing with each new grouping of images. A folded paper wardrobe in one room, for instance, appears subtly altered when combined with different objects in another room. This quality of ‘play’ not only proved enjoyable, but also highly appropriate given the framework of a dollhouse.

Within the body of this paper, I reveal and discuss the various sources that have guided the aesthetics of my project. These sources – which include the Gothic novel, the horror film, and the art of the Surrealists – have shaped not only this project, but have greatly informed my artistic practice to date. It is to these sources that the Disobedient Dollhouse pays homage.

Chapter One: A Sense of Nostalgia

“A house constitutes a body of images that give mankind proofs or illusions of stability. We are constantly re-imagining its reality: to distinguish all these images would be to describe the soul of the house; it would mean developing a veritable psychology of the house.”
— Gaston Bachelard, The Poetics of Space.

The image that appears in my mind when I meditate on the word “house” is not a recreation of the family home of my childhood, nor is it a straightforward rendering of the house in which I currently dwell. Rather, it is an amalgamation of all the houses in which I’ve lived, blended together with the houses belonging to friends, and the houses I’ve vicariously experienced through films or books. This is the composite house of my dreams, a grand and expansive place with numerous corridors and hidden rooms. The space within my imagined house is infinite in scope. Doors from great hallways lead into small rooms, each presenting more doors which, in turn, lead to progressively smaller rooms, stacked into each other with the artful precision of a Russian matryoshka nesting doll. The endless replication of interiority in my imagined house, unlike that of the nesting doll, has no physical limits. Space as it is experienced through the psyche is boundless. Mine is an oneiric house – a house of dreams – similar in nature to the one conjured by philosopher Gaston Bachelard in his text Poetics of Space, built not from bricks-and-mortar but constructed from layers of memory and experience. According to Bachelard, my every experience with the phenomenon that is “house” is imbued with a deeply personal, psychological resonance derived from the memory of the very first house of my childhood. While I do support Bachelard’s claim that the childhood home is fundamental to the psychological mapping of the oneiric house, I would graft onto his argument the importance of the towers of fairytale castles and the cobwebbed elegance of aristocratic manors that so often provide the setting for Gothic narratives in film and literature. These majestic dwellings, while considerably more grandiose and romantic than the humble home of my childhood, are nonetheless formative to the house of which I dream. The mysterious interior of my oneiric house – the one of endless doors and dark, secret passageways – owe as great a debt to these traditions of literature and film as it does to my own personal, lived-in experience with a physical house. It is this house, this strange amalgam of the real and the fantastic, that I strive to conjure in my project entitled the Disobedient Dollhouse.
Granting form and substance to my house of dreams has proved a daunting task. The infinite space of the dreamscape, with its ever-shifting walls and limitless rooms and doors, defies reproduction in the static world of the real. At best, my aim to is achieve some sort of compromise with the infinite. Thus, I have sought to make this compromise concrete through the creation of a miniature toy house: a dollhouse.

My fascination with dollhouses began, predictably, in childhood. Though I was never fortunate enough to own a dollhouse, I did possess several pieces of plastic miniature furniture that I would fastidiously arrange into rooms. These rooms provided the setting for the domestic scenes myself and my playmates would enact with our dolls – scenes that mimicked the day-to-day household routines of our mothers. This form of play amongst young girls – where we would ‘play house’ and pretend to be ‘the Mommy’ – was not only an imitation of the maternal role as we observed it, but, presumably, constituted a type of practice for our future lives as women. Now, as an adult, artist and mother, I revisit the dollhouse. The idealized view of domesticity that informed my childhood dollhouse is reconfigured by my adult self as a place much more complex, even contradictory in nature. These darker, more nuanced shadings find expression in the ‘gothic’ elements of my dollhouse.

A dollhouse is a gendered space, one specifically codified as feminine. Literary critic Susan Stewart defines the dollhouse as a “discourse of the ‘petite feminine’” that yearns to see itself replicated in a tiny, precious model of perfect domesticity. Developed in the 17th century as an amusement solely intended for adults, it served as a trophy of the wealthy European woman. Given the rise in popularity of dollhouses in 18th century Europe, at a time in history when women’s roles were increasingly confined to the home, it is tempting to draw a correlation between this change in gender-based codes of conduct and the miniature toy house that reinforced a woman’s role as being solely defined by her place within the house. Her fantasy of a microcosm over which she held complete control – in a world in which she held little or no political control  – played out through the choreography of furnishings in her miniature rooms. Unlike the traditional toy object, the staged interiors of the dollhouse were not meant to be manually played with but rather to be “consumed by the eye” as an object of display. As such, the dollhouse was modeled as a shrine to an idealized domesticity, forever unsoiled by the grimy reality of daily living.

A compulsion towards nostalgia often shapes the interior of a dollhouse. Contemporary dollhouses are decidedly not contemporary in their motifs, with the historic splendor of wealthy Victorian homes being the most frequently represented style amongst current dollhouse enthusiasts. As Stewart notes:

“…it is probably not accidental that it is the Victorian period which is presently so popular for reproduction in miniature […] because of that period’s obsession with detail and materiality is so analogous to the miniature’s general functions…”

Nostalgia is characterized by a sense of yearning, either for one’s own past or for an imaginary past located somewhere in history. Yearning constructs a view of the past that is sentimental in nature, and the dollhouse is a manifestation of this essentially romantic construction. There are no shoeless Dickensian street urchins haunting the perimeters of a Victorian-themed dollhouse; these are sumptuous interiors fuelled by fantasy and free of social critique.

A trace of nostalgia can be discerned in my Disobedient Dollhouse, evidenced by the Victorian-style decoration and furnishings, as well as in the clothing worn by some of its inhabitants. An old-fashioned cast iron cook-stove is represented in the kitchen. The parlor room prominently features an upright piano, an entertainment staple in many wealthy Victorian households. The era’s obsession with detail is fully on display in the intricately patterned wallpaper that adorns each room of my dollhouse.

Fig. #1. Odilon Redon. "The Crying Spider". 1881. Lithograph.

Not only do the furnishings and other contents express nostalgia, but the medium by which many of these contents were produced – namely the medium of stone lithography – is itself informed by nostalgia. The printmaking process of stone lithography enjoyed enormous popularity amongst visual artists in the 19th century, particularly during the later decades of that century. Hence, the formal characteristics of the medium carry a heightened association to print-based artwork produced during the Victorian era, particularly amongst fin-de-siècle artists such as Odilon Redon (fig. #1) and Edvard Munch. As a contemporary visual artist, producing a body of work using stone lithography is an especially purposeful act. Against the backdrop of the 21st century digital age, where images can be instantly produced and replicated with the click of a computer mouse, the physically arduous medium of stone lithography – which involves sanding and drawing onto a heavy slab of limestone – is comparatively anachronistic. At a time in history when images can be more easily obtained by photographic or digital means, the act of drawing and reproducing images with stone lithography carries with it a quality of nostalgia. By using this “nostalgic” print technology, my intention is to formally recall the style and design of Victorian art, and in particular the grotesque and macabre imagery of Victorian artists like Redon and Munch.

While a trace of nostalgia is detectible in the Disobedient Dollhouse, a tension also exists in the work that simultaneously disrupts the easy consumption of these same nostalgic images. The word “disobedient” contained in the title summons an image of a stubbornly defiant child who refuses to submit to a higher authority. Against which authoritative structure does my dollhouse rebel? In part, it is the force that drives the nostalgic impulse – the urge to construct a sentimentalized view of domesticity – that compels my dollhouse to revolt. A tactic of subversion has been employed as a means of rebellion. For instance, although the conventional Victorian domestic scene of a woman playing piano has been dutifully rendered, the woman depicted is a hybrid creature with the head of a bird. A chair located in the same room as the bird-headed woman mysteriously sprouts twisted floral vines that snake up the back wall. Gigantic insects infiltrate the room and swarm across the ornate damask wallpaper like a strange, inexplicable virus. These hybrid monsters, giant insects and fantastic vegetal growths disturb the inherent sentimentality of nostalgia and propose a dark, secret world that churns just beneath the veneer of domestic perfection.

[…this is an excerpt from my Master’s thesis on the Gothic aesthetic. For a continuation of this paper, please visit the earlier post “The Gothic House.”]

Surrealism, alter-egos and private mythologies; conclusion.

The concluding chapter of my essay on the Gothic aesthetic and my thesis project The Disobedient Dollhouse. These excerpts from my thesis began with The Gothic House and The Abject…, respectively.

“In 1930, after having furiously and methodically composed my
novel ‘La femme 100 têtes’ I was visited almost daily by Loplop,
Bird Superior, a private phantom very much attached and devoted to me.”
— Max Ernst

Fig. #8. Jennifer Linton. Detail from the "Disobedient Dollhouse", 2009-10, lithograph.

Poised amongst the brood of bird-children sits the nanny, a character within my Disobedient Dollhouse that was modeled after myself. Downstairs in the kitchen, a second version of ‘myself’ cast as the household cook struggles with an absurdly large cooking utensil. These characters are the result of an amalgamation of Gothic heroines I have borrowed from sources such as Charlotte Brontë’s Jane Eyre and, most especially, Lewis Carroll’s Alice from Alice’s Adventures in Wonderland. Costumed in a fashion reminiscent of a Victorian girl, my ribbon bonnet, puffed sleeves and crinolined skirt (fig. #8) recall the famous wood engravings of Alice by British illustrator John Tenniel. By incorporating my own image into these characters, I have effectively embedded myself within this miniature world. This role-playing is one of the creative strategies I employ in order to generate a private mythology.

Throughout my visual art practice, I have used various legends and myths as cultural ready-mades into which I introduce my own personal symbolism and meanings. Over the years, these pre-existing myths have been absorbed into my artistic lexicon, contributing to a complex language of symbols by which I construct a private mythology. Myths supply an accessible and universal narrative to which I can attach my idiosyncratic story.

Fig. #9. Jennifer Linton. "The Bitter Seed", 2000, coloured pencil and ink on Mylar.

Renowned scholar and mythologist Joseph Campbell describes one of the goals of myth as “…effecting a reconciliation of the individual consciousness with the universal will.” Similarly, in his essay “The Expressive Fallacy” Hal Foster cites Nietzsche’s discussion of an artist’s use of myth to express an interior world: “The whole notion of an ‘inner experience’ enters our consciousness only after it has found a language that the individual understands – i.e., a translation of a situation into a familiar situation…” The “language” to which Nietzsche refers can be interpreted as “mythology” which provides a universal narrative to which all cultures, no matter how disparate, have access. The “inner experience” may be read as the personal, psychological or emotional world that the artist seeks to materialize through the use of myth. In short, myths connect us to each other by anchoring the idiosyncrasy of the individual to a universally shared point of reference.

The construction of a private mythology is a procedure that allows an artist to explore deeply personal and intimate subject matter while simultaneously maintaining a level of psychological distance. In my own work, I employ the strategy of role-playing as a means to address autobiographical content. In an earlier body of work entitled The Bitter Seed (fig. #9), I combined images of myself as a child with the character of Persephone, a heroine borrowed from Greco-Roman mythology. By adopting the role of Persephone, I universalized the idiosyncratic – depersonalizing the personal content. This process provides a psychological distance while simultaneously rendering the work more readily accessible to the viewer.
The mythological character Persephone has supplied my artwork with its most recurrent of symbols: the pomegranate. My series The Bitter Seed took its name from the pomegranate seed that Persephone was forced to eat, thus sealing her fate as the goddess whose annual death and rebirth would usher in the changing seasons:

“Persephone was the daughter of Zeus and Demeter, the goddess of agriculture. Hades, the lord of the Underworld, surprised Persephone one day while she was picking flowers and carried her off to be his bride. Demeter, the distraught mother, threatens to destroy all mortal men by causing an endless drought unless her daughter is returned. Zeus, who is the king of the gods at Olympus, commands Hermes to fetch Persephone from the realm of Hades. The wise Hades chooses to obey the command of Zeus; however, before Persephone is returned, he tricks her into eating a seed from a pomegranate. This deception is later revealed when Demeter asks her daughter ‘…have you eaten any food while you were below? If you have not, even though you have been in the company of loathsome Hades, you will live with me and your father…but if you have…you will return again beneath the depths of the earth and live there a third of the year; the other two-thirds of the time you will spend with me…’”

To the ancient Greeks, the myth of Demeter and Persephone served to explain the death and regeneration of plant life each year. Persephone personified the cycle of the seasons through her annual sacrifice.

Fig. #10. Jennifer Linton. Detail from the "Disobedient Dollhouse", 2009-10, lithograph and digital image.

A pomegranate motif appears repeatedly throughout my Dollhouse. A highly stylized version of this fruit is featured in all of the stained-glass windows, and pomegranates adorn the wallpaper of the bedroom and the head and footboard of the bed. Two of the framed, miniature pictures that hang on the bedroom wall also contain the pomegranate. One of these framed pictures features a self-portrait, in which the curly locks of my hair transform into undulating, snake-like vines (fig. #10). These vines terminate in a single pomegranate, delicately suspended above my open palm. This self-portrait, however, makes only a vague reference to the pomegranate from the Persephone myth. Within the narrative of my current project, I no longer inhabit the role of this Greco-Roman goddess. The pomegranate serves not as a symbol of sexual subjugation – as it does within the Persephone myth – but rather as a symbol of female empowerment. The partially opened vulviform shape evident on the pomegranates throughout the Dollhouse make the linkage to female sexuality quite explicit.

Whenever an artist includes self-portraiture, the temptation for the viewer is to read autobiographical content into the work. Such is the case in my work, although this content is largely mediated through my use of symbolism and mythology. The grotesque and dreamlike imagery of the Disobedient Dollhouse obscures any straightforward reading of autobiography, softening the distinction between ‘the invented’ and ‘the real’ elements. The dark, psychologically tumultuous material that the Gothic would seek to conceal, and the Freudian psychoanalytic model to repress, my Dollhouse opts to place on display, albeit cloaked in myth and symbolism.

Blurring the boundaries between ‘the invented’ and ‘the real’ through the creation of a private mythology was a strategy often employed by artists who subscribed to the idiom of Surrealism. The fantastic and frequently grotesque imagery of Surrealist art closely relate to my Dollhouse’s otherworldly and Gothic-inspired content. In fact, the aims of Surrealism – to question rationality and uncover sublimated fears and desires – seem to echo the urge of Gothic novelists like Brontë to expose the concealed darkness of the human psyche. “Surrealism and the Gothic share a decisively anti-Modernist stance,” wrote curator Christoph Grunenberg, “rejecting Modernism’s emphasis on order, rationality, and purity.” One of the most ‘gothic’ practitioners of Surrealism – and an artist whose work was dedicated to the manufacture of a private mythology – was the visual artist Max Ernst.

The collage-based books and graphic work created by Ernst possess an especially heightened quality of the Gothic. To a large extent, this quality derives from the source material Ernst used to construct his collages, which included wood-engraved illustrations taken from 19th century French popular fiction. The subject matter of these ‘pulp’ fiction books and periodicals generally involved:

“…torrid love, torture, crimes passionels and the subsequent incarcerations and executions (by guillotine), hatreds and jealousies among the very wealthy and the very indigent…”

These are the same dramatic, sinister and darkly romantic themes that typify Gothic fiction. Ernst’s disjointed juxtapositions only served to amplify the already emotionally charged content of his source material.

Fig. #11. Max Ernst. Illustration from the novel "Une Semaine de Bonté", 1933, engraving based on collage.

One of Ernst’s most famous collage novels is Une Semaine de Bonté (fig. #11), in which the days of the week are represented by seven seemingly arbitrary “deadly elements” such as the “Lion of Belfort,” bats, serpents and dragons, and the mythological character of Oedipus. It is in the latter chapter concerned with Oedipus that the bird-headed creature named ‘Loplop’ first makes his entrance into Ernst’s novel. The hybrid bird-man Loplop was a creation with which Ernst closely identified. His identification to the bird-headed man prompted many of his contemporaries to view Loplop as the artist’s alter-ego, an association that Ernst strengthened through his writing in Notes pour une biographie. Ernst frequently mixed actual autobiography with his Surrealist art, making it impossible to distinguish between the artist’s life and his wildly inventive stories. In one such account, Ernst forges a strong link between his early life and his artistic creation Loplop:

“1906. Head Bird Hornebom. A friend by the name of Hornebom, an intelligent, piebald, faithful bird dies during the night; the same night a baby, number six, enters life. Confusion in the brain of this otherwise quite healthy boy – a kind of interpretation mania, as if newborn innocence, sister Loni, had in her lust for life taken possession of the vital fluids of his favorite bird. The crisis is soon overcome. Yet in the boy’s mind there remains a voluntary if irrational confounding of the images of human beings with birds and other creatures; and this is reflected in the emblems of his art.”

Ernst’s motivation behind this conflation of his art and autobiography remains unclear. While writers such as Werner Spies describe Loplop as an “autobiographically tinged bird-creature”, there remains a degree of mystery surrounding Ernst’s personal attachment to his alter-ego. His complex vocabulary of recurrent symbols and characters, including the omnipresent Loplop, may have been more the result of a Surrealist intellectual game than a deeply personal expression of psychological catharsis. Driven by a fascination with psychoanalysis, Surrealist artists like Ernst frequently engaged in game-playing as a means to access the random machinations of the unconscious mind. The technique of collage was particularly well-suited to this end. Thus, Ernst’s juxtaposition of disparate images, such as a male figure topped with a bird’s head, could well be the result of his Surrealist investigations into randomness. Regardless, inspired by the psychoanalytic writings of Freud, his private myth-making created a forum in which he unearthed and explored the repressed material of the human psyche.

The bird-headed women that populate my Disobedient Dollhouse can be viewed as the great-granddaughters of Loplop. Female counterparts to Ernst’s invariably male creation, they inhabit a similarly enigmatic role. While it is enticing to read these bird-women as extensions of myself, this close association remains ambiguous. My own image is represented in the appearance of the ‘nanny’ and ‘cook’ characters. Cast in these roles, my social status within this world appears subservient to the two bird-headed women, one of whom leisurely plays at the piano. Has my character/s been enslaved by these menacing creatures and forced to care for their offspring while they lounge? Given my real-life status as artist, wife, and mother, one could easily attach this autobiographical reading. Caution should be exercised, however, to interpret these images too literally. Similar to the private myth-making of Max Ernst, my work contains as much theatrical artifice as it does legitimate psychological exploration. Steeped in dramatic excess, my Dollhouse is self-consciously prone to hyperbole.

The genesis of my bird-women has little to do with Surrealist explorations of the unconscious mind, but instead, are visual evidence of my recent interest in dioramas. In fact, the figure of the bird-woman holding the skeletal rodent was not only the very first image I created for this project, but she derived entirely from a taxidermy diorama I viewed online at the A Case of Curiosities web site. Anthropomorphic taxidermy dioramas were a strange passion of the Victorians. Walter Potter, one of that era’s most celebrated practitioners of this macabre art form, was renowned for his complex and large scale tableaux such as his Kittens’ Tea & Croquet Party (fig. #12). The ghoulish spectacle of Potter’s taxidermy dioramas neatly encapsulates the type of grotesque art to which I am drawn as an artist, and therefore, it is not the least bit surprising that these provided the creative ‘jumping-off point’ for my dollhouse project.

The hybrid bird-women and host of other grotesques that populate my Disobedient Dollhouse represent the wild, unruly and random elements of the psyche that stubbornly resist the process of repression. The nostalgic impulse that seeks to construct a too-perfect version of the past – one that suppresses the ‘dark family secret’ or other psychologically troubling material – is thwarted by these defiant monsters. The idyllic view of domesticity generated by nostalgia rejects the ugly, soiled, imperfect and dissonant. This romanticized construction is illusory and cannot be maintained. Shaken to its very foundations by the uncanny creatures that swarm its interiors, it will inevitably falter and collapse like the ill-fated House of Usher.

Epilogue: A Perverse Thrill

“Who has not a hundred times, found himself committing a vile or silly action, for no other reason than because he knows he should not?”
— Edgar Allen Poe

The music builds to a crescendo that ends in a sudden, resounding crash, followed by silence. “She’s dead”, pronounces Dr. Markway after he grasps the arm that dangles limply from the open car window. This is the dramatic finale of Robert Wise’s 1963 film The Haunting, in which the character of Nell meets her end in a fatal car accident on the grounds of Hill House, remaining forever as the caretaker of the vindictive ghost who haunts the nursery in this classically Gothic house. “It was what [Nell] wanted, to stay here…” explains the clairvoyant Theo, “…she had no place else to go. The house belongs to her now, too…maybe she’s happier.”

Moviegoers have flocked, myself included, to horror films like The Haunting in order to vicariously experience the eerie and macabre. What is it about these frightening experiences that we find so intriguing? Much like the malevolent spirit of Hill House that beckoned to Nell, we feel urged by an inexplicable force to seek out the locked doors, hidden rooms and dark, mysterious corners of the Gothic house. The more we have been instructed by the rationality of science to reject the nonsensical, the superstitious, the absurd and otherworldly, the more we seem compelled to seek these out. The shadowy interiors of these cinematic and literary haunted houses have significantly shaped the construction of my oneiric house, the one that I dream with the endless doors and secret passageways. They also inform the grotesquery of my Disobedient Dollhouse. Rather than reject the absurd and uncanny, my Dollhouse celebrates it.

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Making art out of dead things, part II: The dioramas of Frederick Ruysch

In one of my earlier posts Making art out of dead things, I ruminated on the curious tradition of constructing art objects out of dead stuff. This ‘dead stuff’ ranged from taxidermic kittens and artfully-arranged insects to formaldehyde-preserved sharks and the bones of Italian monks. To this macabre list, I would now like to add the dioramas of the 18th-century Dutch anatomist Frederick Ruysch.

An engraving by Cornelius Huyberts of one of Frederick Ruysch's anatomical dioramas.

I first learned of Ruysch’s dioramas while conducting research for my Master’s thesis last year. One of my advisers, a professor of Anthropology at York University who shares my fascination with the unusual and bizarre, sent me a link to the Zymoglyphic Museum, a web site that contains a wealth of information on the curious intersection of art with science. According to this site, Frederick Ruysch (1638-1731) was a pioneer in preservation techniques for organs and tissue. In addition to his scientific achievements, he created a ‘museum of curosities’ that featured his anatomical dioramas of human fetal skeletons and other such bodily materials. Playing off the tradition of the memento mori, these melodramatic arrangements included skeletons weeping into ‘handkerchiefs’ made from papery-thin slices of brain tissue.

Here’s an excellent description of Ruysch’s strange assemblages from author Stephen Gould:

“Ruysch made about a dozen tableaux, constructed of human fetal skeletons with backgrounds of other body parts, on allegorical themes of death and the transiency of life…Ruysch built the ‘geological’ landscapes of these tableaux from gallstones and kidneystones, and ‘botanical’ backgrounds from injected and hardened major veins and arteries for “trees,” and more ramified tissue of lungs and smaller vessels for ‘bushes’ and ‘grass.’ The fetal skeletons, several per tableau, were ornamented with symbols of death and short life – hands may hold mayflies (which live but a day in their adult state); skulls bemoan their fate by weeping into ‘handkerchiefs’ made of elegantly injected mesentery or brain meninges; ‘snakes’ and ‘worms,’ symbols of corruption made of intestine, wind around pelvis and rib cage. Quotations and moral exhortations, emphasizing the brevity of life and the vanity of earthly riches, festooned the compositions. One fetal skeleton holding a string of pearls in its hand proclaims, ‘Why should I long for the things of this world?’ Another, playing a violin with a bow made of a dried artery, sings, ‘Ah fate, ah bitter fate.'”– Stephen Jay Gould in Finders, Keepers: Eight Collectors

To view more of Ruysch’s dioramas, as well as other curiosities, visit the Zymoglyphic Museum.

Making art out of dead things

Last night, I was listening to one of the Alan Cross “Ongoing History of New Music” shows on my iPod whilst drawing in my studio. The topic of discussion was the seminal rock band Radiohead. One of the arcane facts that Cross unearthed in this program was that the video for the Radiohead song “There There” was greatly inspired by the dioramas of a nineteenth-century taxidermist named Walter Potter. One of the anthropomorphic dioramas for which Potter is best remembered is Kittens’ Tea & Croquet Party, in which thirty-seven kittens enjoy tea and mouse tarts at a garden party. That’s thirty-seven dead and stuffed kittens. Having tea.

So, this has me thinking about making art out of dead things which, as it happens, is a well-established and time-honoured tradition. One of the best known examples of this is the church of Santa Maria della Concezione in Rome, in which the bones of thousands of Capucin monks were used to decorate the vaulted walls of this Baroque church. Richard and I made a special pilgrimage to this site when we visited Rome, and it remains one of the highlights of our trip. The impression that I came away with was just how baroque the skeletal ornamentation appeared which, when you consider that almost all art forms are based on shapes found in nature, really should come as little surprise.

Jennifer Angus, detail from the installation "A Terrible Beauty", 2007.

Contemporary examples of “dead things in art” abound as this macabre media appears to have undergone something of a renaissance. Most notable in this category are the bisected and formaldehyde-preserved animals of British artist Damien Hirst. The plastinatized human bodies of German artist Gunther von Hagens received a great deal of media attention a couple of years ago. My personal favourite in this most rarefied of art forms, however, are the exotic bugs of American artist Jennifer Angus’s exhibition A Terrible Beauty. Not surprisingly, Angus draws heavily on the art of the Victorians and their taste for the “exotic yet grotesque”. Her work is nothing short of brilliant.

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